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Ignorable Idiot

7
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2
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A member registered Jun 28, 2020

Recent community posts

Somebody else asked that a while ago, and with the combined wits of at least three it was figured out the best way to prevent pregnancy is to use incompatible races, use the arse, or if you want stimulation in that area use strapons, tails or something else. The peeps that asked that 40 days ago said to join the discord and that there were plans to add herbs that prevent pregnancies somehow later in the development roadmap.

(5 edits)

1. Natural Pet and Pet still show as separate requirements for Sextoy.

2. Whenever I click an action during a sexual encounter, the selection flicks to the bottom choice for a split second, preventing spamclicking.

3. I mentioned this a third of the year ago then dipped, but I am unable to see which type of monster needs killing in the monster hunt quests, despite being able to hover over rough wood. I also cannot see the specifics of the tool needed on the request board, but I assume it has not changed and it just requires any tool of that type. The trouble solving tooltip works like a charm. The dungeon clear tooltip only shows "Complete quest dungeon:"

4. Character Creation is a bit finniky when messing with gender and race, as while the listed traits might be one thing on the text wall, it is entirely different on the select screen thing.

5. The date screen does not change after a date, leading to infinite dates with a single dude. Same for sex screen. Testing it a bit reminds me that the esc screen pops up after each thing finishes.

6. Just a comment, but how to tell if the new loyalty bar is filled? Also, is there a better authority level than reverance? s it a bar than can be filled? I'll prolly relapse again before the day is over so Imma play through to get to the new nun at least. Thanks for the update btw


EDIT 1-3: Travel is now impossible for me. I used to click destination, rightclick to see my troops, and then select those. Now when I rightclick, it leaves the travel menu entirely. I have figured out that all I needed to do was click the selected destination on the lower screen. Sorry. Also, after exiting and reentering the game, I no longer can infinitely date. Interactions still always show 1/1 even after a date that ends with intimacy. And you can multi intimacy using that. 

EDIT 4-5: When in Aliron, rightclicking the lower part of the screen shows the noncombat skills being changable. That is not a good way to describe it, but you'll know it when you see it. I blindfolded an elf as a demon, after initiating tribadism, but that ended up with no ability for petting actions for either participant. Dunno why.

After restarting my computer, I can now see the tooltip of the smaller icons, so the quest requirements and skill icon bugs are solved for me

"Are you just saying Starvation doesn't work in general, of that it stops working obedience wise." It seems that Starvation longer works. I recognize that looking at only the obedience number would make it seem like it hit a cap, and starvation works, and I concede that point. But the other two indicators, the message saying no food and the health loss no longer appear I think are suffeceint enough to say that starvation does not work as intended, or I somehow broke it without touching the code.

"Like Natural recovery being stronger then starvation damage." Well, since starvation was taking off about half the slaves health each morning when it was working, then slowly healing all of it back over 24 hours, not slowly ticking down each hour.

"It's entirely concieveable a slave might be too comfortable that obedience won't drop and starving doesn't bother them because they out heal the damage while sleeping.  I also think ?fear? and obedience kinda lock out to some extent currently depending on which one maxes first, could be wrong. Starving them probably makes them afraid of you or disobeying you." The slave is not at all loyal, respectful, or submissive. Authority is listed as defiance, and both Loyalty and Submission Bars are empty. This is after about 100 days since the I decided to try to kill them by starvation, and so I'd say that starvation does nothing but health damage. No raising any stats from it. 

If a birth takes place, you can accept the baby even if you have max or more population.

If you set all the foods to forbid for a slave, they will start starving, up until you log out and return to the game where the message that they have no food and the health loss will not appear. The obedience will also not go down further. I have a slave at -1620 obedience from starvation, but they no longer lose obediance at the start of the new day. I tried to starve a different slave, and the starvation did not take effect, even after more than a week. I reloaded and tried to do another week to see if it just needs to load the save to take effect. Nothing. So, as far as I can tell, Starvation is bugged.

Wind attack, while saying it attacks two random targets will only have one random attack, as the first will always be on the selected enemy.

In combat resurrection does not work. The dead friend will be highlighted as a target able object, but when clicked will do nothing.

Not sure if a bug or a feature, but class aided stats, like +1 Wit and +1 Charm will be bred onwards if the mother is a Breeder. This allows the creation of basically super soldiers with an excellent in all stats, or at least it will once Breeder becomes available as a learn able class. (I actually quite like the concept of breeding stronger slaves, so I think it should be kept)

Unless Centaurs take a month to have a child, Male Breeders do not work. Having a breeder creampie a centaur 8 times, and waiting a week and a half, there was no baby. 

Not sure if bug or feature, but class skills do not stack. Making a slave a dancer and a maid will only allow 3 uses of the charm skill, instead of 6.

The requirements for a medium difficulty slave request can "repeat". I had one where the slave requested had to have at least 52 charm, and at least 55 charm.

As I said in a different thread, there is no tooltip for the extermination quests that require a certain number/type of enemies killed. I did have it work once though, but I have not been able to replicate that.

Not sure if bug or feature, but if you choose the option to leave after selecting the search option in a settlement, you will not be able to search again.

If you use greater shackle on a slave with the shackle effect, it will keep the shackle effect, and not receive the greater shackle effect. 

Not sure if bug or feature, but there is no tooltip for effects icons.

Not sure if bug or feature, but a child will always inherit the mothers last name. As I can not name my goblin boblin, the game is literally unplayable.

Not sure if bug or feature, but the stat "Growth" that as others have said could be better described as talent, is not randomized on birth like sex, tame, and timidity.

Thanks for making this game, even in alpha these are the only "bugs" I could find, most of them might not even be bugs. Good luck in coding, and all the best

Thank you for answering. I have found three things that I think  are mildly notable: 1. Starvation does exist, it just takes longer than two days. 2. Starvation does not kill, the damage done is healed by the days end, even if the victim is coerced into long hours of a job. 3. The tooltip still doesn't appear for me, though I don't know why. BTW, thanks for making the game

Basically, I have a few questions that I want to verify. I have checked around the game, but never the code, so these might be very stupid questions.

1. Is there a producible source for: Dragon Bone, Ancient Bone, or Bone? Bone is easy to come by, but making Ancient bone equipment is a bit of pain. Is there an option to build or buy a workable graveyard that I have missed? Also, I have only encountered a Dragon Bone knife and never the material itself, is it unimplemented?

2. Is there a way to farm Silk, like cloth, or otherwise turn cloth to silk? The process of going town to town is slightly annoying, though that is made up for in that you can search, so it is tolerable, just a bit... less than ideal. On that same thought, are there tele stones that I have not encountered yet for the villages or city? That would simplify things

3. How does one obtain obsidian? several upgrades are locked by it, and I have not found any yet, in either of my two playthroughs.

4. Is there a button or key to press to see what monsters need to be killed in the monster subjugation quests? I managed to see that I needed to kill  rats and wolves in 2 quests, but I have not been able to repeat that feat. The same question goes for tool making, how do you find out what needs to be made before accepting?

5. Is there a way to reduce obedience below 0 without r? On the same note, is there a way to reduce consent, or prevent its acquisition?

6. Is pregnancy implemented in Conquest? I have seen the breeder job appear on a hireling, though I didnt hire him. I have used one slave a lot, and emptied in the v maybe 10 times, but no change is visible after 60 or so days.

7. Is starvation implemented yet? I forbid a captured bandit from all foods, waited two days, and he was still alive, showing no signs of exhaustion. 

8. Is this community on Itch.io linked to Strive for Power? Some of the older posts seem directly tied to the previous title rather than conquest.